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Amid all the confusion regarding E3’s gameplay trailer of ODST and the teaser for Reach, I forgot to update the front page.
Read the full story on Bungie.net. It’s news no Halo fan can miss out on.
We’ve just received word that the target of the dreaded Conficker worm is, in fact, Halo 3. The worm, which has infected as many as 20,000,000 home networks worldwide, has caused nearly every Xbox LIVE equipped Xbox 360 in South Korea to lose the ability to play Halo 3.
Theories abound about who came up with the dastardly plan have abounded since the news broke an hour ago, and the generally held belief that Gears of War icon Cliffy B is responsible has just been confirmed.
Says Cliffy B, “Suck it Bungie, I TOTALLY got you good.”
When questioned about why exactly he released the virus, Mr. B threatened the crowd with a real life version of the Lancer weapon from the Gears of War series.
Click here for important details regarding the Conficker worm.
Head on over to our Halo 3 Skulls page to find the locations of all the new hidden Mythic Map Pack Skulls! We now have the locations for the Assembly Skull, Orbital Skull, and Sandbox Skull.
They are all much easier to obtain than the ordinary skulls from the campaign. Simply load up the map in forge, and you’ll be able to get most of the Mythic map pack skulls in less than a minute.
We even put together a video of the skulls and ways to get them. Enjoy.
Here at Halo 3 Planet, we’ve been anticipating the Halo 3 Mythic Map Pack just as much as you have, and luckily we got our grubby little hands on a code yesterday.
Once the maps go live we’ll have HD videos of exactly how to get the three skulls on the maps (and the achievements that go with them), but for now, enjoy these six images we shot from outside the boundaries of the maps. The scenery on these three maps is breathtaking, to say the least, and the full res versions of these screenshots would make some very nice looking desktop backgrounds.

Took this one from outside of Orbital, facing the planet below.

Something of an establishing shot of Assembly’s immediate surroundings.

As wide a shot as we could manage on Assembly. That little “egg” in the middle of the shot is the entirety of what we had in the first Assembly image. The “cavern” is gigantic. Certainly bigger than the surroundings of the other two maps.

Shot of the cloud and mountains outline of Sandbox. Would have taken a shot of the sun-rise/set, but the way it’s set up it looks best from the map area anyway.
Click the images for the high-res (1080p) versions.