Location of Final Audio Log in Halo 3: ODST [Spoilers!]
In Halo 3: ODST, there are 30 audio logs scattered across the Mombasa Streets. The transmissions can only be gathered by the Rookie at while exploring the night time city.
Each transmissions tells a part of a story—it doesn’t matter what order they are collected in. The Rookie can collect them at various stations/phones/equipment around Mombasa at night. Collecting the transmissions unlocks 4 achievements worth 125gs:
- Listener: Found the First Audio Log
- Tuned In: Found 3 Audio Logs
- All Ears: Found 15 Audio Logs
- Listener: Found all 30 audio logs
The Audio logs can be collected alone, or in cooperative play. The transmissions can only be discovered in the Normal, or above Normal difficulty settings.
The First 29 Audio Logs [SPOILERS]
This Section contains spoilers!
The story told through the audio logs is the story of a girl named Sadie, her father, and sub-routine of the Superintendent programmed by Sadie’s Father named Virgil. The events told through the logs take place during the Covenant invasion of New Mombasa.
While roaming the streets of Mombasa, keep an eye out for flashing lights, and an ear open for clanging coins, sirens, and phones. Listening and looking for these signals almost always is a sign for a nearby audio log. In total, you will find 29 audio logs in the Mombasa Streets (which is playable to it’s fullest extent after you reach the mission “Data Hive“.
It’s highly recommended you search for the first 29 logs before reading on.
The Final Audio Log
During the story told in the first 29 logs, we learn that commissioner has already killed Sadie’s Father by freezing him to death in the chambers underground that house the Superintendent.
If you play through the level “Data Hive“, you may recall encountering a helper in the level just before dropping down to floor nine. As you drop down, you can hear him on his radio getting overtaken by drones and listen as he dies.
That is, if you haven’t already collected the first 29 audio logs.
If you have the 29 logs, he’ll actually live on. Ahead of this drop is an area covered in ice. As soon as you finish off hostiles in the area, your buddy shouts, “Trooper hold up a second, I gotta check up on a little… Personnel Issue.”
The man runs ahead to a door where ice has enveloped most of the surrounding area. He bickers for a moment with Virgil, and the door opens. He warns you to stay outside and watch for hostiles.
We’re quite interested in what’s inside this room though. Follow him inside, and he begins to argue with you.
“Kinsler gave me real specific instructions. Make sure the docs dead… and make sure no one knows about it. Sorry friend, you know too much.”
At this point, he becomes your enemy. Take him out, and the final audio log is on the wall.